Initializing mesh…
Pick a briefing. Solo uses realtime rules; multiplayer uses turn order.
Turn-based co-op: each officer gets shots on their turn. Hostiles advance between full rounds.
Reallocate strategic materials before the next wave.
Fleet server when linked, else this device.
Solo: tap hostiles & asteroids · Multi: room code · your turn · end turn · server on http://10.0.0.125:8788